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Alpha 8.5 Release

Discussion in '7 Days to Die' started by Abaddon, Jun 8, 2014.

  1. Abaddon
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    Abaddon Your Worst Nightmare Council Member

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    View: https://www.youtube.com/watch?feature=player_embedded&v=V5dWpZXrnwY



    Official Alpha 8 Release Notes
    Added
    Added full smooth terrain RIP minecraft looking world
    Added new per poly colliders for improved thrown objects
    Added airplane supply drops with configurable drop frequency
    Added new weapon holster and unholster system and sounds
    Added animation controller to rock resources so they can have break animations
    Added new sub biomes into most of the main biomes for variety
    Added lens flares to house lights, mining helmets and flashlights
    Added ability to break secure containers down into non-secure containers
    Added Delete All option to Drop On Death
    Added gascan recipe from grain alcohol
    Added “forged metal” item
    Added new model window blocks with environment mapping to all the Navezgane prefabs 3 of which support the new window upgrade/downgrade path
    Added reinforced hard metal door

    Changes
    Changed made high res old window frame, transparent glass, garage door, old shingles, painted wood textures used on world prefabs
    Changed wood frames so you can pick them up (useful for re-arranging your house) until they are upgraded. Once upgraded to a solid wood wall, if you tear down the old wood wall the frame remaining can never be picked up
    Changed FPVFemaleMagnumHold so iron sites aim with the magnum
    Changed pickaxe animations to have more weight
    Changed FPVFemalePickaxeFire Blending
    Changed wood ramp frames so you can pick them up (useful for re-arranging your house) until they are upgraded. Once upgraded to a solid wood ramp, if you tear down the old wood ramp the frame remaining can never be picked up
    Changed frames and ramps so they drop nothing when destroyed now that there are frames that can be picked up and used for scaffolding
    Changed cobblestone walls to be upgraded to the third tier using cobblestones instead of cement
    Changed art for cobblestone reinforced and cobblestone reinforced with metal
    Changed Sped up crafting of sharp stones
    Increased probability of finding iron ore
    Decreased weight of lead ore
    Changed block downgrade to drop items just like block destroy
    Changed various stacklimits
    Changed zombies path on smooth terrain (dogs/animals are very bad right now)
    Changed dirt to only be two layers deep so players only have to dig down two layers to make a strong foundation
    Changed dirt and stone have a 2x additional hardness underneath land claims
    Changed dirt and stone are harder to dig or mine
    Changed “New” and “Continue” game options to use categories and accordion style lists
    Changed removed boarded windows recipe. Windows can now be boarded up by repairing them with a stone axe as long as you have planks in your inventory
    Changed mining helmet light to be more of a blue tone and lowered the intensity a little so it doesn’t blind the player as much
    Changed dying will now respawn you with 50% health, food, and water
    Changed removed Survival Mode (for non dedicated servers) and replaced with Survival SP and Survival MP
    Changed sticks burn only half as long
    Changed “wood framework” to “wood frame”
    Changed wood based ramp blocks to downgrade to a ramp frame
    Changed hard metal door texture
    Changed hard metal door recipe to use forged metal item instead of forging metal block
    Changed removed Dm and Horde maps. Horde like gameplay will be supported in Navezgane, Future new maps and the random generated worlds with game options in a coming builds
    Changed rebalanced wood cutting and wood base blocks
    Changed player names only shows if a player is closer than 3m
    Changed updated rock shader and glass shader to properly change lighting level at night
    Changed Increased durability of tools to compensate for harder wood and earth
    Changed increased block damage on zombies to compensate for much stronger forts
    Changed turned down volume of hornets flying
    Changed did Some dedi server speed optimizations
    Changed rebalanced all loot containers
    Changed Steam authentication port from 8766 to GamePort + 2 for scalability
    Changed added block durability option 25% durability
    Changed running no longer decreases stamina and stamina will no longer regenerate while running
    Changed stamina weapon damage reduction is capped to 50%

    Bug Fixes
    Fixed FPV water drink animation
    Fixed upgrade and downgrade path of new placeable frames for wood and rebar
    Fixed material bug on resource rocks
    Fixed explosions should consider land protection now
    Fixed zombie damage ignores land protection correctly
    Fixed water drink from playing after using last block
    Fixed trees too dark
    Fixed item duping bug when dropping and changing toolbelt items at the same time
    Fixed item duping bug when swapping molds in the forge
    Fixed item duping bug when closing the crafting grid with non ingredient items in it
    Fixed null reference error in telnet that would sometimes lock up dedicated servers
    Fixed: Holster/Unholster animation gets out of sync
    Fixed it so downgraded blocks do not leave a block
    Fixed knives so they can cut grass
    Fixed bug that sometimes on a server with connected clients decorations (like trees) were not shown
    Fixed problem that you could activate the same toolbelt slot twice by pressing the hotkey
    Fixed block rebarRampFrame renders adjacent blocks right
    Fixed dropping empty backpack on death or quit.
    ServerConfig.xml
    AirDropFrequency – Added; How often airdrop occur in game-hours, 0 == never
    DropOnDeath – Changed; option of 0 (drop nothing), 0 now drops everything.
    GameMode – Horde and Deathmatch have been Deprecated commands will be removed in the coming builds

    Known Issues
    You have to hit Shift+Tab twice to bring up the steam overlay
    64 bit is known to be unstable run it at your own risk
    Playing with larger numbers of players can be slow to rebuild collison
    Cactus damage is inaccurate

    @King8Bit server is down...could you get it up and running and update to 8.5 please?
     
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  2. Sandbag
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    Sandbag Wanna buy a watch? Council Member

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    @King8Bit - I ran a steam update - but it didn't seem to help. Is there some fancy business that needs to happen too?
     
  3. King8Bit
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    King8Bit BOOM Shakalaka! Council Member

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    @Sandbag - Don't believe so. I've always just ran the steam update and let the firedaemon service run the batch file.
     
  4. Sandbag
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    Sandbag Wanna buy a watch? Council Member

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    FireDaemon doesn't kill the process. So even though it says service not running - it stays. When you "start" the service on firedaemon nothing happens because the original is still running.

    FIXED: Killed process and restarted.
     
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