1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

MMORPG fantasy ideas (world,combat,races,etc..)

Discussion in 'Off Topic' started by FuturePrime, Jun 7, 2014.

  1. FuturePrime
    Offline

    FuturePrime Phantom in Training {PR} Trainee

    Messages:
    32
    CZs Received:
    3
    Trophy Points:
    18
    So in this post (which is going to be edit several times to add new things) I am going to write ideas of a game I have in plan to make in the near future (5yrs or so around 2019-2020) so lets get started.
    So far this is what is running through my head.

    Open world(minecraft size? lol)-
    To say it be a massive vast world with many places to explore
    inhabited by different monsters
    Range from large oceans,island,large continents of jungles,mountains,desserts,snowy/icey winter biomes,etc..
    {Also big notice there will be no actual "magic class or spells" in this game so no "wizard" there will be a possible substitute for that with a class(name not yet create) which will rely on the use of crystals that will be present in the game}
    Combat-
    As for now I do not want the over used click and kill
    There will be intense action combat dodge and attack physics (also have to figure it out how to balance it with the PvP so combat is fair {because who does not like a little PvP now and then because eventually you will get bored of killing monsters constantly and get a urge to kill other players and then return to the usual])
    >PvE
    Monsters will have AI (almost player like)

    >PvP
    so covering PvP with the combat system is probably going to be hard but it will be figure out
    World wise there will be non-PvP servers and PvP servers
    There be will be 2 types of PvP servers

    -Hardcore {Realism} PvP server (items will be lost unless protect with a certain item upon death[so lootable bodies so you can recover your items if not taken] and there will be in town/city pvp but npc guards will be implemented to kill attackers so basically there is no pvp free zones)

    -Easy PvP servers no item loss upon death and pvp free zones

    (There will be a lvl cap so when you can attack and be not attacked on both servers)

    Races/character Design-
    There will be a massive community of diverse players no just class wise but character wise there will be many different races (12 ideas so far) which will have different designs and attributes of stats positive and negative

    -Current ideas
    (each main race may have sub-categories which will also have different designs and attributes)

    Halflings
    Orcs
    Goblins
    Elfs(will have sub-categories)
    Humans(will have sub-categories)
    Dwarfs(possible)
    Cat Race[Name suggestion ideas please](will have sub categories)
    Dog[Name ideas](possible sub-categories{dog race may not become a race at all])
    Lizard[Name ideas](will have sub categories)
    Rhino[Name ideas]
    Bear[Name ideas](will have sub-categories)
    Elephant[Name ideas]
    +any other ideas for races[feel free to comment yours also name suggestions for other races and sub-races]

    Design
    so with designs of characters will be based upon your race for the start [may or may not effect physical stats depend on body physique/build] There will be many different hairstyles and also tattoos that you can get while making your character and can change and add in game (possibly player made tattoo designs in game which will be monitored the design must first be sent to a gm or admin for approval)

    Classes/Sub-Classes and Jobs-
    (This stuff is gonna get complicated definitely when i go onto the stat layout/skill tree system)
    Starting of with classes there will be no restrictions on what you can and can not do or use simply to say the class you will be in game will mainly give your character stats based upon what class you chose so there will be no restriction on weapons or armor that you will be able to use EX: you can use a bow even if your a knight.

    1st Class>2nd Class>3rd Class>and so on
    *(some 2nd classes may not have a 3rd class advancement and beyond)
    1st-Acrobat(stat bonuses: grant inc crit dmg and inc evasion)
    2nd-Jester adv from acrobat

    1st-Hunter[first class that will have 2+ 2nd classes choices which will focuse on different weapons and stats](inc projectile dmg)
    2nd-Archer[bows and crossbows focused class]
    2nd-Hunter[gun focuesd class]
    3rd-Ranger adv Archer
    3rd-Sniper adv Hunter

    1st-Fighter[some many godman 2nd and 3rd+ class advancements for this one]
    2nd-Squire [this is where most of the 3rd class adv will appear from]
    2nd-Duelist(any other name suggestions?comment please)
    2nd-{so I have not really come up with a good name besides Boxer which you can guess from that this will be a sort of fist fighting class with knuckle based weapons}
    3rd-Lance-men adv squire{maybe haven't thought this on through much}
    3rd-Knight adv squire(Def/Str stat based class)
    3rd-Warrior adv squire(Str based)
    4th-Paladin adv knight
    4th-Shadow/Black Knight adv knight
    4th/3rd-Guardian adv knight/squire{should it be a 4th or 3rd class} (other named suggestions? for this one its a real heavy tank class so mainly Def commonly wield 2 shields as protection as weapons for the shield may have sharp edges or a semi sort of sword blade extending from it or they can just bash you death)
    5th- Class advancements for all 4th classes adv Ex: the shadow knight becomes a Death Knight (cause I feel like adding a 5th classes advancement to some but I do not know what there names should be or so on)

    Jobs/Sub-classes
    More so probably are going to be called jobs for most part these are going to be placed upon to make extra in game currency( name of currency suggestions please) Like making/crafting different things (yes crafting not many mmorpgs seem to have this) so craft wise Blacksmiths there will be sub-cats for that depend on what weapon or armor the blacksmith makes he/she specializes in(eventually will master all types) There will also be Tamers/Pet-tamers/Beast-tamers that will be able to tame different monsters and creatures in the game which can be used as mounts/pets and can give special stats if its a spirit or it's soul/spirit energy [what ever you feel like calling it] is inserted into a special crystal{will be explained in the Materials/Items section} and the creatures/monsters tamed can be sold to other players and npc(maybe)
    [being able to sell different types of creatures will be determined upon skill in taming]
    (Have any other job ideas? please suggest{each job will have a certain specialization in different skill/skills})

    Npc trade/Player Trade
    There will possibly be Npc caravans traveling the world selling/buying items {npcs(also players) will "scam" they will buy items at a low price and sell items at a higher price than the actual value "scam" can be detected upon condition/rarity/value of item which can be identified with a passive skill called {appraisal} if identified or not you can persuade the trader or threaten the trader which will rely passive skill {speech} to raise or lower the price of a item.
    There possibly also be player caravans.
    All other trade can be in villages/towns/cities around the world market/shop locations are available for rent/purchase. You can also trade with other players as you travel through a menu option.
    In the Hardcore PvP server you can loot/steal/raid npc/player caravans{only if player owning the caravan is online} but be warned that npc caravans will have a protection system which can be broken if a item is used to protect the caravan by using certain skills or items or the protection must be killed by which means the may be a type of guard protecting the caravan or the trader maybe attack you also.
    In villages/towns/cities (this part has not been really thought through leave your opinions if this should be in the game or not) traders if threatened by a player and a guard or player notices{and reports to a guard} they will either be arrested or killed (depending on the laws in the area) how to not be caught is you can use a item or certain skills like sneak and speech need to be high enough. Traders can be stolen from and killed (consequences will apply)

    Crafting/Material Gathering/Items/Weapons/Armour-

    Starting with Weapon types/Classifications;
    >Yo-Yos(acrobat and jester recommended weapons)
    >Whip Blades
    >Glaives
    >Bows
    >Crossbows
    >Guns
    >Lance/Gun-Lance(If lance-man class is implemented)
    >Claws
    >Knuckles
    >Swords
    >Axes
    >Hammers
    >Shields

    Amour-
    Going to do this real quick there will be a rang from light-heavy armour each will affect different stats along the way.

    Materials/Crafting-
    Materials can be gathered/mined around the world in caves or gathered from monsters

    Crafting-
    About any form of weapon and armour can be crafted by a player out of different materials
    as for how to find out of what works with what the player will have to guess that themselves{or look on a wiki} mix and match different materials and hope for the best results quality of items relies on the smithing/crafting skill of the player and rarity/quality of the materials used items created can also be upgraded/refined and salvaged for materials

    Material list>
    >Ores/Ingots
    >Crystals/Gems
    >Hides/Skins
    {section not really finished but not going to finish it possibly cause it take forever to explain all the details}

    Going on with the world itself. Stated as before going to be very large there will be mounts/boats/Airships{possibly in a later update once the game is released}/Teleporters between Main cities of the world/and other methods of transport. So player can make/buy/sell boats. Also Airships + any other vehicle like transportation{possible hover boards}

    So for now I am done with this thread I maybe expand on it later on through the year uploading designs etc... as for if you have not guessed that this game will have lot's of player interaction with the world as for I have not mentioned that there will be guilds/factions/Nations/Clans
    Also players can make there own villages/towns/cities
     
    Last edited: Jun 7, 2014
    Tags:
Loading...